Ritwik Sharma
Full Portfolio · Game Developer · Systems Engineer · Researcher
Portfolio Context — PhD Research Application
Seven years of independent development, 200+ shipped games, production multi-agent systems, and international client deployments. This portfolio is not presented as a games industry application — it is presented as evidence that the PhD research proposal's implementation claims are grounded in a real track record of building exactly the systems the research requires.
200+
Games shipped, all platforms
7+
Years Unity development
3
Game engines: Unity · Unreal · Construct3
4+
Countries, client deployments
Part I — Game Development (2018–Present)
HTML5 Suite · Construct3 · JavaScript · 100+ Titles
Event-Based Advertising Games
Over 100 browser-based interactive games designed and built for live brand activations and event advertising. Tight turnaround timelines, consistent quality bar, client deployment with physical hardware integration. Demonstrates ability to design and ship interactive experiences rapidly — a capability the research instrument implementation requires.
CricketSpace InvadersBasketballFootballCar RushWordleCrosswordsIcelanders+ many more
VR Cricket
Full VR cricket with motion-controlled batting and stadium environment. Live event deployment. Production Unity VR — same engine as Prison Sandbox.
AR — Audi Motors
Marker-based AR: scan physical tags to surface 3D car models and feature information. Live client deployment. Unity AR pipeline in production.
Physical Installations
Batak, Peddle-to-Cycle, Beat Saber replica — all Unity 3D with custom hardware I/O. Physical agent-reactive environments at scale.
Space AR
Planet-scanning AR: scan objects mapped to planets, surface information overlays. Engine-agnostic AR thinking — reinforces the cross-platform framework design.
AI Photobooths
Physical AI installations: real-time face/background replacement at events. Cadbury, Adani, ICICI Bank, Monkey Shoulder. Production AI pipeline in physical interactive contexts.
VR Roller Coaster / Jeep
Immersive VR experiences deployed at events: roller coaster and off-road jeep rides. Demonstrates full Unity VR production pipeline for experiential deployments.
Part II — Zombita · Research System (Primary)
Research Foundation
Zombita
Production multi-agent platform: Discord bot, web API, game server. 4-layer memory, trust-based reputation pipeline, emergent economy, NPC campaign framework. The implementation the PhD proposal formalises. See dedicated Zombita Research Implementation page for full documentation.
4
Memory layers
30+
DB tables
165
Doc pages
Part III — Production Systems
NEOM Sindalah
LED tower control system for NEOM's Sindalah island. Live infrastructure deployment, international client. NESMA protocol, real-time generative visual control.
ClaimBridge
Healthcare insurance claims platform for PM-JAY and Rajasthan MAA. Full-stack production system with document processing and audit logging.
Relay
Multi-channel business operations platform. API-first architecture, notification routing, workflow automation, cross-system synchronisation.